[Bug 38313] broken surround sound in skyrim (and possibly games which do not have advanced sound settings)

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Apr 30 23:01:02 CDT 2015


https://bugs.winehq.org/show_bug.cgi?id=38313

--- Comment #16 from Jordyn <quietraccoon at gmail.com> ---
Created attachment 51374
  --> https://bugs.winehq.org/attachment.cgi?id=51374
2nd Oblivion sound log

Sorry I took so long. I somehow accidentally deleted that fresh prefix 1.7.41 I
created a couple days ago. So... recreated it, reinstalled Oblivion from disc;
reinstalled winetricks: quartz, devenum, amstream; winecfg: version Win7, all
audio devices set to stereo, audio output device set to system default.

I'm not using PulseAudio, just ALSA. PA gave me headaches in the past so I
don't use it. I'm just using a lightweight, pieced-together, Openbox
environemnt.

Before generating log, I double-checked to make sure all devices were indeed
set to stereo (output device is "System Default"); they were. Upon starting
game, I  immediately loaded a save game at beginning near where someone is
talking, walked up to him, turned around 360 to get the effect of his voice
fading in and out and in, then immediately quit. I had even tried without the
tricks (using builtin quartz, amstream, devenum) and managed to test it right
before usual crash kicked in, surround sound issue still occurs.

Two other people on the Oblivion App page said they've been having the same
issue; one says since 1.7.33 as well. The other said they fixed it on theirs by
setting Windows version to XP, but I tried that and it didn't work for me.

For now, I can temporarily just use a second Wine setup with 1.7.33 for
Oblivion.

By the way, OT... Thank you for all the hard work you and the other devs do on
Wine. You guys are awesome! :)

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