[Bug 14193] Monster Truck Madness 2 Trial: crash in msacm32
wine-bugs at winehq.org
wine-bugs at winehq.org
Wed Aug 5 12:07:12 CDT 2015
https://bugs.winehq.org/show_bug.cgi?id=14193
Bernhard Übelacker <bernhardu at vr-web.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #52002|0 |1
is obsolete| |
--- Comment #23 from Bernhard Übelacker <bernhardu at vr-web.de> ---
Created attachment 52003
--> https://bugs.winehq.org/attachment.cgi?id=52003
Fix by failing acmFormatSuggest for specific destination format, without debug
traces.
Dug a little more into the issue.
>From my point of view following happens.
- acmMetrics is called to retrieve the needed size for
the maximum WAVEFORMATEX size.
- In wine and plain windows we need just 0x32.
- A buffer of that size is allocated with RtlAllocateHeap.
- acmFormatSuggest is called with an special destination wave format
WAVE_FORMAT_MSRT24; and is succeeding in wine, contrary to windows.
- Monsterx.EXE is now writing beyond the allocated buffer size.
Probably if a driver would be installed supporting WAVE_FORMAT_MSRT24,
then the acmMetrics would return a higher maximum buffer size and the
crash would not happen.
Attached patch just fails acmFormatSuggest for WAVE_FORMAT_MSRT24 in
msacm32.
With it demo is playable and sound is working.
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