[Bug 39065] thread.c, line 403: Crash when attaching debugger (EXC_BAD_ACCESS, EXC_i386_GPFLT)

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Aug 8 14:18:30 CDT 2015


https://bugs.winehq.org/show_bug.cgi?id=39065

--- Comment #4 from philippe.groarke at gmail.com ---
Plain wine. No hacks (I have 1 modification in wined3d and some more stubs, but
this happens on plain wine). 

OS X Yosemite 10.10.4, Xcode 6.4, lldb-330.0.48, though this also happens with
WineDbg so it doesn't seem to be debugger dependant.

I am debugging Skyforge.

Repro: Launch Skyforge (using the MyComGames.exe launcher). Wait on the
skyforge loading screen (don't press spacebar yet).

Attach lldb or winedbg: 
lldb wine
process attach --pid yourpid

(or) Attach through Xcode: 
Setup a project with external build system, Debug->Attach to process. 

In Skyforge press spacebar, crash.

If you attach while it is running, you will also get an instant EXC_BAD_ACCESS,
EXC_i386_GPFLT. I've seen the same in glBindFrameBuffer().

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