[Bug 34235] SimPark requires 256 bit colors

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Aug 10 11:13:49 CDT 2015


https://bugs.winehq.org/show_bug.cgi?id=34235

--- Comment #8 from Martin Fontaigne <martinrs at softhome.net> ---
It looks like SimTunes can be set to run DirectDraw by setting
UseDirectDraw=TRUE and UseDirectSound=TRUE in c:/windows/simtunes.ini,
bypassing 256 color limit.

SimPark doesn't seem to have that option. At least it doesn't hang but only
show black screen in menu display mode after fully visible intro animation is
done. I can move the mouse, textual hints around unseen buttons do pop up, and
I can press the buttons to activate actions. The menu also appears when mouse
moves to the top, and I can save a game as the file dialog is somewhat visible.

Again this is after GetDeviceCaps(BITSPIXEL) is forced to return 8 to pass the
256 color check.

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