[Bug 39805] New: GTAIV rendering is broken

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Dec 16 01:14:58 CST 2015


https://bugs.winehq.org/show_bug.cgi?id=39805

            Bug ID: 39805
           Summary: GTAIV rendering is broken
           Product: Wine
           Version: 1.8-rc4
          Hardware: x86
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
          Assignee: wine-bugs at winehq.org
          Reporter: b7.10110111 at gmail.com
      Distribution: ---

Created attachment 53132
  --> https://bugs.winehq.org/attachment.cgi?id=53132
Broken rendering screenshot

After commit 1ca9dfc8ee25f4ae188fdacd4d3d56046cef8003 wined3d: Prepare GL
resources before calling context_apply_fbo_state, GTAIV prints lots of errors
like the following:

err:d3d:wined3d_debug_callback 0x415e120: "GL_INVALID_FRAMEBUFFER_OPERATION
error generated. Operation is not valid because a bound framebuffer is not
framebuffer complete.".
err:d3d:wined3d_debug_callback 0x415e120: "GL_INVALID_OPERATION error
generated. Calling glEnd from the current immediate mode state is invalid.
Check glBegin() / glEnd() pairs.".
err:d3d_shader:shader_glsl_deselect_depth_blt >>>>>>>>>>>>>>>>>
GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glUseProgram @ glsl_shader.c /
7447

And this results in broken rendering.

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