[Bug 39805] New: GTAIV rendering is broken
wine-bugs at winehq.org
wine-bugs at winehq.org
Wed Dec 16 01:14:58 CST 2015
https://bugs.winehq.org/show_bug.cgi?id=39805
Bug ID: 39805
Summary: GTAIV rendering is broken
Product: Wine
Version: 1.8-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs at winehq.org
Reporter: b7.10110111 at gmail.com
Distribution: ---
Created attachment 53132
--> https://bugs.winehq.org/attachment.cgi?id=53132
Broken rendering screenshot
After commit 1ca9dfc8ee25f4ae188fdacd4d3d56046cef8003 wined3d: Prepare GL
resources before calling context_apply_fbo_state, GTAIV prints lots of errors
like the following:
err:d3d:wined3d_debug_callback 0x415e120: "GL_INVALID_FRAMEBUFFER_OPERATION
error generated. Operation is not valid because a bound framebuffer is not
framebuffer complete.".
err:d3d:wined3d_debug_callback 0x415e120: "GL_INVALID_OPERATION error
generated. Calling glEnd from the current immediate mode state is invalid.
Check glBegin() / glEnd() pairs.".
err:d3d_shader:shader_glsl_deselect_depth_blt >>>>>>>>>>>>>>>>>
GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glUseProgram @ glsl_shader.c /
7447
And this results in broken rendering.
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