[Bug 39833] New: File not found error when loading fmod audio in Dungeon of the Endless

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Dec 22 16:11:51 CST 2015


https://bugs.winehq.org/show_bug.cgi?id=39833

            Bug ID: 39833
           Summary: File not found error when loading fmod audio in
                    Dungeon of the Endless
           Product: Wine
           Version: 1.8-rc4
          Hardware: x86
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-dmusic
          Assignee: wine-bugs at winehq.org
          Reporter: axfelix at gmail.com
      Distribution: ---

The game Dungeon of the Endless doesn't have any audio under Wine, with the
following logs (in Documents/Dungeon of the Endless/Temporary Files):

12:01:34:307378+Initializing the fmod event system...
12:01:34:307378+Load fmod data from folder
'Z:/home/axfelix/Wine/Steam/SteamApps/common/Dungeon of the
Endless/DungeonoftheEndless_Data/../Public/Audio/'.
12:01:34:307378+Path 'Z:/home/axfelix/Wine/Steam/SteamApps/common/Dungeon of
the Endless/DungeonoftheEndless_Data/../Public/Audio/' made relative to working
directory 'Z:\home\axfelix\Wine\Steam\steamapps\common\Dungeon of the
Endless\', result: '..\..\SteamApps\common\Dungeon of the
Endless\DungeonoftheEndless_Data\..\Public\Audio\'.
12:01:34:307378+Rooted path
'Z:/home/axfelix/Wine/Steam/SteamApps/common/Dungeon of the
Endless/DungeonoftheEndless_Data/../Public/Audio/' has been made relative into
'..\..\SteamApps\common\Dungeon of the
Endless\DungeonoftheEndless_Data\..\Public\Audio\'.
12:01:34:307378+Fmod error reported: ERR_FILE_NOTFOUND - File not found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
12:01:34:307378+Fmod initialization failed.
Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
12:01:34:307378+The Fmod initialization has bound the null audio service.
Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()

I had to start the game using --force-d3d9 because it died trying to initialize
DX11 otherwise. Built with Unity.

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