[Bug 39057] Support for Indexed Vertex Blending

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Dec 31 07:37:43 CST 2015


https://bugs.winehq.org/show_bug.cgi?id=39057

--- Comment #62 from Sergey Isakov <isakov-sl at bk.ru> ---
Tested game Tony Hawk's Pro Scater HD 2012 and see
~~~
fixme:d3d_shader:print_glsl_info_log     ERROR: 0:28: Index 244 beyond bounds
(size 241)
fixme:d3d_shader:print_glsl_info_log     ERROR: 0:29: Index 243 beyond bounds
(size 241)
fixme:d3d_shader:print_glsl_info_log     ERROR: 0:69: Index 242 beyond bounds
(size 241)
fixme:d3d_shader:print_glsl_info_log     ERROR: 0:70: Index 242 beyond bounds
(size 241)
fixme:d3d_shader:print_glsl_info_log     ERROR: 0:84: Index 241 beyond bounds
(size 241)
fixme:d3d_shader:print_glsl_info_log     ERROR: 0:88: Index 251 beyond bounds
(size 241)
fixme:d3d_shader:print_glsl_info_log     ERROR: 0:91: Index 241 beyond bounds
(size 241)
fixme:d3d_shader:print_glsl_info_log     ERROR: 0:95: Index 241 beyond bounds
(size 241)
fixme:d3d_shader:print_glsl_info_log     ERROR: 0:96: Index 241 beyond bounds
(size 241)
~~~
Is it related to this bug?

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