[Bug 35207] Rendering issues in Outlast

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Feb 3 05:52:53 CST 2015


https://bugs.winehq.org/show_bug.cgi?id=35207

--- Comment #17 from Stefan Dösinger <stefan at codeweavers.com> ---
Fyi, I am in contact with Nvidia about problems regarding the floating point
special behavior. They are aware of the issue and debating potential solutions,
but I don't know if or when we'll see a fixed driver.

I don't want to work around this in our GLSL code. If we write generic
workarounds for the different bugs experienced by one game each we'll end up
with terribly slow shader code.  As long as using the ARB backend works (and
I'm keeping an eye on ARB regressions) disabling GLSL is my suggested
workaround for affected users.

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