[Bug 38015] New: El Matador: problem with rendering shadows

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Feb 5 03:28:06 CST 2015


https://bugs.winehq.org/show_bug.cgi?id=38015

            Bug ID: 38015
           Summary: El Matador: problem with rendering shadows
           Product: Wine
           Version: 1.7.35
          Hardware: x86
               URL: http://www.gamershell.com/download_15089.shtml
                OS: Linux
            Status: NEW
          Keywords: download
          Severity: minor
          Priority: P2
         Component: directx-d3d
          Assignee: wine-bugs at winehq.org
          Reporter: gyebro69 at gmail.com
      Distribution: ---

Created attachment 50655
  --> https://bugs.winehq.org/attachment.cgi?id=50655
terminal output

Both indoor and outdoor shadows are rendered incorrectly in the game as you can
see on the attached screenshot or you can reproduce the problem in the demo
version.
The game uses cascaded shadow maps..if that helps anything for the d3d gurus.
After some googling I found that old Nvidia Windows drivers had problems with
rendering shadows in the game, but Nvidia fixed the issue in their Windows
drivers ages ago:
https://forums.geforce.com/default/topic/365860/pc-games/el-matador-gf8800-shadows-corruption/

Without going into speculation, shadows are rendered in a similar way in Two
Worlds 2 and in Ghost Recon: Advanced Warfighter 1 & 2 on my system.

Fedora 21
Nvidia binary drivers 340.76

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