[Bug 24308] Fullscreen fails for MechWarrior 4 games (Only one D3D device per DirectDraw object)

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Feb 16 18:28:08 CST 2015


https://bugs.winehq.org/show_bug.cgi?id=24308

Jeff D. Hanson <jhansonxi at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |jhansonxi at gmail.com

--- Comment #11 from Jeff D. Hanson <jhansonxi at gmail.com> ---
Still occurs with 1.7.34 and I'm seeing similar behavior with both MechWarrior
4: Vengeance and MechCommander 2 demos:

http://download.microsoft.com/download/MechWarrior/Trial/1.0/W9X2KMe/EN-US/MW4Trial.exe

http://www.sarna.net/files/download/programs/games/mechcommander_2/demo/mc2trial.exe

There are several "D3DERR_SURFACENOTINVIDMEM" error dialogs which may be
related.  I submitted bug #38059 for those.

I built Wine from git (1.7.36-...) but don't know how to apply the workaround
from comment #1.

Note that MW4 demo can operate at 32-bit by setting "bitdepth=32" in "[graphics
options]" in the options.ini file which is created after the first successful
launch.  Currently it needs the following to start without errors:

winetricks -q directplay dsound
MW4.exe -window /gosnovideo /gosnodialogs

Remove -window to trigger the error.

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