[Bug 38138] New: Avencast: Rise of the Mage: invisible doors

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Feb 23 10:57:59 CST 2015


https://bugs.winehq.org/show_bug.cgi?id=38138

            Bug ID: 38138
           Summary: Avencast: Rise of the Mage: invisible doors
           Product: Wine
           Version: 1.7.37
          Hardware: x86
               URL: http://www.gamershell.com/download_21404.shtml
                OS: Linux
            Status: NEW
          Keywords: download
          Severity: minor
          Priority: P2
         Component: directx-d3d
          Assignee: wine-bugs at winehq.org
          Reporter: gyebro69 at gmail.com
      Distribution: ---

As far as I see there are two types of doors in the game: the sturdy-looking
wooden/metal doors are rendered properly, but the doors which look like a grate
are invisible.
Easy to reproduce in the demo, when you start the Training mission you're
standing right in front of an invisible door. Press and hold <f> to highlight
usable objects like doors and you should see the yellow outlines of a door, but
the door itself is invisible.

Intro videos won't play (bug #10325)
The game needs native d3dx9_36 (bug #36960).

In the terminal:
fixme:win:EnumDisplayDevicesW ((null),0,0x135d4b8,0x00000000), stub!
fixme:d3d:wined3d_device_set_software_vertex_processing device 0x165ac0,
software 0 stub!
fixme:d3d:swapchain_gl_present WINED3D_SWAP_EFFECT_FLIP not implemented.
fixme:d3d:query_init Unhandled query type 0x4.
fixme:d3d:resource_check_usage Unhandled usage flags 0x40.
...


Fedora 21
Nvidia binary drivers 340.76

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