[Bug 38138] New: Avencast: Rise of the Mage: invisible doors
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Feb 23 10:57:59 CST 2015
https://bugs.winehq.org/show_bug.cgi?id=38138
Bug ID: 38138
Summary: Avencast: Rise of the Mage: invisible doors
Product: Wine
Version: 1.7.37
Hardware: x86
URL: http://www.gamershell.com/download_21404.shtml
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs at winehq.org
Reporter: gyebro69 at gmail.com
Distribution: ---
As far as I see there are two types of doors in the game: the sturdy-looking
wooden/metal doors are rendered properly, but the doors which look like a grate
are invisible.
Easy to reproduce in the demo, when you start the Training mission you're
standing right in front of an invisible door. Press and hold <f> to highlight
usable objects like doors and you should see the yellow outlines of a door, but
the door itself is invisible.
Intro videos won't play (bug #10325)
The game needs native d3dx9_36 (bug #36960).
In the terminal:
fixme:win:EnumDisplayDevicesW ((null),0,0x135d4b8,0x00000000), stub!
fixme:d3d:wined3d_device_set_software_vertex_processing device 0x165ac0,
software 0 stub!
fixme:d3d:swapchain_gl_present WINED3D_SWAP_EFFECT_FLIP not implemented.
fixme:d3d:query_init Unhandled query type 0x4.
fixme:d3d:resource_check_usage Unhandled usage flags 0x40.
...
Fedora 21
Nvidia binary drivers 340.76
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