[Bug 36976] Unity3D 4.5: Autodesk's "Beast" lightmapping engine freezes/crashes Unity Editor when baking lightmaps
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Jan 18 10:59:25 CST 2015
https://bugs.winehq.org/show_bug.cgi?id=36976
Anastasius Focht <focht at gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |focht at gmx.net
Summary|Unity3D: Autodesk's "Beast" |Unity3D 4.5: Autodesk's
|lightmapping engine |"Beast" lightmapping engine
|freezes/crashes Unity |freezes/crashes Unity
|Editor when baking |Editor when baking
|lightmaps |lightmaps
--- Comment #4 from Anastasius Focht <focht at gmx.net> ---
Hello folks,
@ comment #2 : PlayOnLinux is not supported here, only post information made
with plain Wine.
The assertion from your log is tracked by bug 37218 (failure of parsing debug
symbols in PDB format).
I can't reproduce this with Unity3D 4.6 and Wine 1.7.34 in clean 32-bit
WINEPREFIX, following the steps described by OP.
Please retest with recent _plain_ Wine 1.7.33 or .34
Used the following 'winetricks' extension verb for easier installing:
https://github.com/Unity3D-Wine-Support/Unity3D-on-Wine/blob/master/unity3d.verb
--- snip ---
$ winetricks --no-isolate -q unity3d
--- snip ---
$ sha1sum UnitySetup-4.6.0.exe
5cc7a85e186c965d230bcc7a2a463d92fbc2f7fc UnitySetup-4.6.0.exe
$ du -sh UnitySetup-4.6.0.exe
1.3G UnitySetup-4.6.0.exe
$ wine --version
wine-1.7.34-74-gcf92569
Regards
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