[Bug 37711] payday 2 broken lighting
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Jan 18 15:42:19 CST 2015
https://bugs.winehq.org/show_bug.cgi?id=37711
--- Comment #5 from Axel D <davyaxel at free.fr> ---
Ok, now we discovered something else.
When render target is D3DFMT_NULL, the size of the rendering shouldn't be
restricted to the render target size, but to the depth buffer size.
Doing it wrong also breaks shadows on payday2. Perhaps it's the problem wine
hits ?
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