[Bug 37912] Shadowgrounds - rendering issues
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Jan 19 06:55:29 CST 2015
https://bugs.winehq.org/show_bug.cgi?id=37912
Johannes Dewender <wine at JonnyJD.net> changed:
What |Removed |Added
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CC| |wine at JonnyJD.net
--- Comment #4 from Johannes Dewender <wine at JonnyJD.net> ---
I have what looks like the same problem on Diablo III (Reaper of Souls).
git bisect led to the same first bad commit
c6232e1d111ae8929c53c02211cde4a9777311fd (wine-1.7.34-58-gc6232e1).
Previous commits work fine.
In Diablo I have sometimes red dots and black areas all over the place and
always striped ground textures.
After ALT+Tabbing I also can't see the health globe: it looks empty, although
it is not. Making at least hardcore mode impossible to play.
The message that is in the logs *a lot* is:
err:d3d:wined3d_debug_callback 0x3eecf590: "GL_INVALID_OPERATION error
generated. Not a valid sampler name.".
err:d3d:sampler >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from
glBindSampler @ ../../../wine-git/dlls/wined3d/state.c / 3745
At the end I have 3-6 of these:
err:d3d:device_leftover_sampler Leftover sampler 0x3ef9d620.
I have a GeForce GTX 750 TI (2048 MB) with the 343.22 nvidia driver.
Running in XP-mode, no overrides. I have to screens and I am playing on the
second screen. Arch Linux.
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