[Bug 27819] Die by the Sword: strange audio distortions

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Jan 23 10:49:24 CST 2015


https://bugs.winehq.org/show_bug.cgi?id=27819

--- Comment #13 from Andrew Eikum <aeikum at codeweavers.com> ---
Every 64 ms, the game queries the current write position and fills the dsound
buffer between the previous write position and the current write position. This
would work fine, except the write position in Wine is only 10 ms ahead of the
play position. So we end up playing about 10 ms of correct audio, and then
about 54 ms of audio left in the buffer previously, so you hear the audio
distortion.

Don't have a suggested fix at the moment. Probably needs tests for how
Windows's write position behaves.

-- 
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.



More information about the wine-bugs mailing list