[Bug 37965] New: Dead Space 3 sometimes fails to load checkpoints that are not save points

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Jan 26 10:18:07 CST 2015


https://bugs.winehq.org/show_bug.cgi?id=37965

            Bug ID: 37965
           Summary: Dead Space 3 sometimes fails to load checkpoints that
                    are not save points
           Product: Wine
           Version: 1.7.35
          Hardware: x86
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
          Assignee: wine-bugs at winehq.org
          Reporter: abolte at systemsaviour.com
      Distribution: ---

Dead Space 3 autosaves the game, and there is no manual save option. While
checkpoints in the game are frequent, save points only occur every few
checkpoints. In theory, this means your character can die at any time without
major consequence. However quitting the game and loading it again may involve
replaying maybe 10+ minutes depending specifically where the death occurred.

Unfortunately, it seems that death in areas where the previous checkpoint was
not a save point causes the checkpoint to fail loading properly - resulting in
an instant death before the game even draws your character to the screen. This
results in a death/respawn loop that only ends when you bring up the in-game
main menu and select the option to exit the game, losing progress in the
process.

It is also noteworthy that the mouse cursor disappears from the game menu until
the option to end the current game is selected - presumably another side-effect
of the aforementioned bug. Re-loading the most recent save point gets the game
running normally again (until the next time it is triggered).

There is a video posted of this behaviour here:
https://www.youtube.com/watch?v=KDWbnrcx4Gc

While this behaviour was not reported in the Dead Space 3 AppDB entries, I
suspect this is the sort of thing that can easily go unnoticed without a
complete playthrough under Wine (which I just did) - particularly since I don't
think I even died during the first half of the game. I first encountered this
in Chapter 13, but it could be an issue in other chapters. I vaguely recall
seeing it later in the game somewhere.

The game was cracked to work around what I suspect is a variant of bug #34517
(only without an alternative work-around here). To rule out the crack being the
issue causing this behaviour, I copied the entire game directory and my save
game to a real Windows installation, where the bug could not be reproduced.

Observed on 1.7.35 with 8e9e4a6 reverted due to it producing a regression
(which I'll report separately momentarily).

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