[Bug 33479] Multiple games (Guild Wars 2, Risen 2, Tomb Raider 2013): Raw input is broken

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Jan 30 02:06:56 CST 2015


https://bugs.winehq.org/show_bug.cgi?id=33479

--- Comment #49 from Sebastian Lackner <sebastian at fds-team.de> ---
(In reply to haarp from comment #47)
> (In reply to Sebastian Lackner from comment #45)
> 
> I can confirm that your patch fixes the issue in the Crysis series of games
> aswell!

Thanks for testing.

(In reply to paulo from comment #48)
> Why isn't the patch merged if it fixes everything?

As you can probably see the (hopefully) correct patch from comment #45 exists
only since about a week. In the same comment I was asking other developers to
take a look at it, without any answer so far. Did you take a look?

I have submitted it for review now without waiting for further comments,
although I am not really sure if this is the best solution to solve it.
Alternative solutions would be to filter messages on the user side (user32 or
winex11) instead of the wineserver. It would also be possible to add back a
desktop check to winex11, and I have no idea which solution is preferred by
other developers.

BTW: This bug is open for about a year now, the analysis and an experimental
patch is known for about a week. Don't you think you should be a bit more
patient ...? ;) It seems to be a quite common misunderstanding in the user
community about how wine development works. Patches have to be reviewed,
checked for correctness, ..., it is not sufficient that it fixes app/game X.

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