[Bug 34052] The Witcher: Character models are sometimes invisible

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Jul 7 01:50:57 CDT 2015


https://bugs.winehq.org/show_bug.cgi?id=34052

--- Comment #55 from Fever <sebastian.fieber at web.de> ---
(In reply to Matteo Bruni from comment #54)
> (Replying to bug 25696 comment 19)
> Fever, how much of a performance hit do you get with my patch?

It seems like I was talking nonsense... just felt like it had less performance
(last time I played the game was through NVIDIAS optimus support where you
cannot switch and have lots of tearing there it felt a bit faster (or better I
could turn on the AA) now I'm using bumblebee)

>From what I get know from my benchmark I even get an overall performance gain
of 8 fps with this patch using primusrun. Plain wine run with primusrun I get
like 30 fps in the temple quarter in vizima. With patch 38 and no artifacts.
Measured over 2 minutes.

So I have to withdraw my previous comment when stating I got a performance hit.

Sorry for the false information!

Relevant System Information:

Awesome WM
1280x720
NVIDIA Corporation GK208M [GeForce GT 740M]
Intel(R) Core(TM) i7-3612QM CPU @ 2.10GHz

Witcher Settings:
No AA nor AF
Rest to high.

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