[Bug 38869] Multiple games (Torchlight 1-2, Evil Genius) have rendering issues with open source drivers when GLSL enabled

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Jul 7 12:09:34 CDT 2015


https://bugs.winehq.org/show_bug.cgi?id=38869

Matteo Bruni <matteo.mystral at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |matteo.mystral at gmail.com

--- Comment #2 from Matteo Bruni <matteo.mystral at gmail.com> ---
Actually I am fixing this with the patches to avoid using builtin varyings on
core profile. I needed this because otherwise OS X core profile errors out at
link time for varyings read by the fragment shader and not written by the
vertex shader.
Probably I should separate the fix out from those patches and send it before
the rest. I'll look into that.

I also have a test for uninitialized varyings but I just realized that I'm not
checking the alpha component (because getPixelColor()). I have to fix that.

-- 
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.



More information about the wine-bugs mailing list