[Bug 38869] Multiple games (Torchlight 1-2, Evil Genius) have rendering issues with open source drivers when GLSL enabled
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Jul 7 12:09:34 CDT 2015
https://bugs.winehq.org/show_bug.cgi?id=38869
Matteo Bruni <matteo.mystral at gmail.com> changed:
What |Removed |Added
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CC| |matteo.mystral at gmail.com
--- Comment #2 from Matteo Bruni <matteo.mystral at gmail.com> ---
Actually I am fixing this with the patches to avoid using builtin varyings on
core profile. I needed this because otherwise OS X core profile errors out at
link time for varyings read by the fragment shader and not written by the
vertex shader.
Probably I should separate the fix out from those patches and send it before
the rest. I'll look into that.
I also have a test for uninitialized varyings but I just realized that I'm not
checking the alpha component (because getPixelColor()). I have to fix that.
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