[Bug 25528] HLSL shader not translated correctly (uniform variables)
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Jul 12 18:13:41 CDT 2015
https://bugs.winehq.org/show_bug.cgi?id=25528
Marisa Kirisame <saniukeokusainaya at gmail.com> changed:
What |Removed |Added
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CC| |saniukeokusainaya at gmail.com
--- Comment #11 from Marisa Kirisame <saniukeokusainaya at gmail.com> ---
It appears I'm getting the same issues in Artificial Academy 2. I mistakenly
thought it had something to do with software vertex blending, but nope, that
wasn't it.
With render mode 1 character models seem to be stuck in reference pose but can
sort of rotate around with the camera, with render mode 2 only faces are
glitched out.
I disabled GLSL and I get just a mess of vertices while the log spams me with:
err:d3d:wined3d_debug_callback 0x1aa9fc0: "GL_INVALID_OPERATION error
generated. State(s) are invalid: fragment program.".
err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glDrawElementsBaseVertex @ ../../../wine/dlls/wined3d/drawprim.c / 66
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