[Bug 32478] The Settlers III heavy performance issue on multicore cpus
wine-bugs at winehq.org
wine-bugs at winehq.org
Wed Jul 15 04:04:20 CDT 2015
https://bugs.winehq.org/show_bug.cgi?id=32478
Kero <ntfs at ya.ru> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ntfs at ya.ru
--- Comment #15 from Kero <ntfs at ya.ru> ---
It's very sad because on Mac OS (from 10.7+) I can't disable HyperThreading and
do this since Apple remove hwprefs ='(
Does any other solution exist?
> (In reply to comment #8)
> > Still an issue with Wine 1.7.10 and every Wine version before that I have
> > tried.
> > Very sad since the game otherwise works perfectly. I'd be willing to pay a
> > bit of money to get this fixed as I still want to play this with some
> > friends of mine over LAN.
> >
> > -Computer-
> > Processor : 4x Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
> > Memory : 6058MB (2660MB used)
> > Operating System : Ubuntu 12.04.3 LTS
> > -Display-
> > Resolution : 1920x1080 pixels
> > OpenGL Renderer : GeForce GTS 250/PCIe/SSE2
> > X11 Vendor : The X.Org Foundation
> >
> > If someone could at least confirm the status of this report we might get
> > some more attention.
> >
> > By the way my own theory is that this is some sort of renderer bug or use of
> > a deprecated Direct3D function from the game since it renders fine but
> > stutters every few seconds in Wine yet works fine under newer Windows
> > versions - even Windows 8.
>
> Have you tried running the game only on 1 CPU core?
> 'taskset -c 0 wine S3.EXE'
>
> This helps eliminate the "lag" in Settlers III (GOG.com version) on my
> dual-core system.
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