[Bug 38981] Super Mario Bros X v1.3.x crashes when starting game with sound enabled
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Jul 28 02:30:54 CDT 2015
https://bugs.winehq.org/show_bug.cgi?id=38981
Anastasius Focht <focht at gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download
Status|UNCONFIRMED |NEW
URL| |http://www.supermariobrosx.
| |org/
CC| |focht at gmx.net
Component|-unknown |quartz
Summary|Super Mario Bros X crashes |Super Mario Bros X v1.3.x
|on start |crashes when starting game
| |with sound enabled
Ever confirmed|0 |1
--- Comment #2 from Anastasius Focht <focht at gmx.net> ---
Hello folks,
I can't confirm this, that particular problem has already been fixed with
recent Wine 1.7.47
Prerequisite: 'winetricks -q vb6run'
There is another crash (quartz) which can be used to make this bug still useful
though.
--- snip ---
$ wine ./smbx.exe
...
fixme:quartz:ACMWrapper_SetMediaType acmStreamOpen returned 512
fixme:quartz:Parser_QueryInterface No interface for
{37d84f60-42cb-11ce-8135-00aa004bb851}!
fixme:strmbase:TransformFilterImpl_QueryInterface No interface for
{37d84f60-42cb-11ce-8135-00aa004bb851}!
fixme:quartz:ACMWrapper_SetMediaType acmStreamOpen returned 512
wine: Unhandled page fault on read access to 0x7c51d6cf at address 0x7c51d6cf
(thread 000c), starting debugger...
...
Backtrace:
=>0 0x7c51d6cf PullPin_Thread_Stop+0xc7(This=0x5974ba8)
[/home/focht/projects/wine/wine.repo/src/dlls/quartz/pin.c:552] in quartz
(0x0661e9b8)
1 0x7c51d7aa PullPin_Thread_Main+0xce(pv=<couldn't compute location>)
[/home/focht/projects/wine/wine.repo/src/dlls/quartz/pin.c:570] in quartz
(0x0661ea08)
2 0x7bc95d5c call_thread_func_wrapper+0xb() in ntdll (0x0661ea28)
3 0x7bc95d99 call_thread_func+0x32(entry=0x7c51d6db, arg=0x5974ba8,
frame=0x661eb28)
[/home/focht/projects/wine/wine.repo/src/dlls/ntdll/signal_i386.c:2732] in
ntdll (0x0661eb08)
4 0x7bc95d3a call_thread_entry_point+0x11() in ntdll (0x0661eb28)
...
0x7c51d6cf PullPin_Thread_Stop+0xc7
[/home/focht/projects/wine/wine.repo/src/dlls/quartz/pin.c:552] in quartz: movl
$0x0,0x0(%esp)
552 ExitThread(0);
Modules:
Module Address Debug info Name (205 modules)
PE 380000- 3a2000 Deferred nssutil3
PE 400000- b46000 Deferred smbx
PE 1940000- 19df000 Deferred mozglue
...
PE 61700000-61795000 Deferred mozsqlite3
PE 61e40000-61e61000 Deferred mozalloc
PE 622c0000-622cc000 Deferred plds4
PE 64f40000-64f76000 Deferred nspr4
PE 65840000-65875000 Deferred ssl3
PE 66000000-66152000 Deferred msvbvm60
PE 69c40000-6cd10000 Deferred xul
PE 6ce40000-6ce4d000 Deferred plc4
PE 6de80000-6dea7000 Deferred smime3
PE 6f600000-6f6ed000 Deferred nss3
...
Threads:
process tid prio (all id:s are in hex)
...
0000004f (D) Z:\home\focht\Downloads\smbx.exe
00000056 0
00000057 0
0000000c 0 <==
0000003f 0
0000003e 0
...
--- snip ---
The game works if you check 'disable sound' in the main screen or use
'winetricks -q quartz'.
$ sha1sum SMBX\ 1.3.0.1.zip
b5b71c7b2701aa310fc4dc1a250d30ef9c92236b SMBX 1.3.0.1.zip
$ du -sh SMBX\ 1.3.0.1.zip
136M SMBX 1.3.0.1.zip
$ wine --version
wine-1.7.47-196-g4e6e9a1
Regards
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