[Bug 38974] Red Faction Guerilla: texture smearing at the side of the screen

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Jul 29 12:00:12 CDT 2015


https://bugs.winehq.org/show_bug.cgi?id=38974

--- Comment #5 from Matteo Bruni <matteo.mystral at gmail.com> ---
(In reply to Béla Gyebrószki from comment #4)
> d3d9,d3d,d3d_shader,d3d_texture,d3d_surface log (uncompressed 350 MB):
> https://drive.google.com/open?id=0B-tTbLKBl-tOTExEaTBzLUw0OHc
> 
> Trace (uncompressed 100 MB):
> https://drive.google.com/open?id=0B-tTbLKBl-tOaC1QS0IwblhpQms
> 
> The texture corruption is first visible in frame #318. 
> Fbo from Call 680835 glDrawArrays(GL_Triangle_Strip,0,4) already contains
> the corrupted image.

Very nice Béla, thanks. Can I ask you for the same log + trace of a run without
the bug?

The patch can't be cleanly reverted but commenting out the ARB_FRAMEBUFFER_SRGB
entry from the gl_extension_map table should do the same (and if it doesn't
that's interesting too).

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