[Bug 30570] err:d3d:device_clear_render_targets, invalid GL operations sent when running 3DCG

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Jul 30 02:45:51 CDT 2015


https://bugs.winehq.org/show_bug.cgi?id=30570

--- Comment #2 from Tomasz Sobczyk <dottomi at gmail.com> ---
With wine-1.7.47 compiled on my Gentoo Linux installation, the program now
correctly (I guess?) displays an error message that it failed to configure a
Shader and terminates.

I suppose the following is the cause of failure:

fixme:d3d:swapchain_init The application requested more than one back buffer,
this is not properly supported.
Please configure the application to use double buffering (1 back buffer) if
possible.
fixme:d3d9:Direct3DShaderValidatorCreate9 stub

In earlier versions, the program continued operating and that was probably the
source of all those error messages. The 3D screen was lacking objects here and
there IIRC.

The game still doesn't work, but I think this bug is fixed now.

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