[Bug 29168] Multiple games and applications need realtime updates to KSYSTEM_TIME members in KUSER_SHARED_DATA (Star Wars: The Old Republic game client, GO 1.4+ runtime)
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Jun 1 13:23:59 CDT 2015
https://bugs.winehq.org/show_bug.cgi?id=29168
Joe Terwilliger <jolyon at nixbox.com> changed:
What |Removed |Added
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CC| |jolyon at nixbox.com
--- Comment #279 from Joe Terwilliger <jolyon at nixbox.com> ---
Created attachment 51589
--> https://bugs.winehq.org/attachment.cgi?id=51589
1.7.44 thread.c patch, OS X compatible
Possibly why the preexisting patches have not been accepted is clock_gettime
and clock_nanosleep are not directly supported in OS X. I am not sure why the
clock_gettime nor the update_time_spec routine since it doesn't seem to be used
at all.
I've trimmed the fat and converted the sleep / update loop back to nanosleep
and this patch is working fine for me on 1.7.31 and 1.7.44 on OS X 10.9.5 and
10.10.3
Patch was tested running Star Wars: The Old Republic latest versions (without
swtorfix.exe running, of course.)
Could someone test on Linux?
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