[Bug 38699] Consortium Master Edition: intro scene empty/flickering

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Jun 5 20:30:46 CDT 2015


https://bugs.winehq.org/show_bug.cgi?id=38699

Stephen Cohen <duke+appdb at interdimensionalgames.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |duke+appdb at interdimensional
                   |                            |games.com

--- Comment #2 from Stephen Cohen <duke+appdb at interdimensionalgames.com> ---
Hi,

I'm that same dev! :)

You're correct in what you're saying.

For some reason, the alpha channel on our FX shaders (layers drawn over the
screen) appears to render black. I'm not the one who wrote those shaders, and I
don't know enough about that kind of low-level stuff to hazard a guess as to
the origin of the incompatibility.

The config tweak I list will work for 98% of the game. This disables the
"Static" layer, which is present on a game-wide level.

The issue you're experiencing is that the intro (along with the outro) has some
additional shader-based FX baked into the map (and therefore that can't be
disabled so simply). In the AppDB entry you reference, I mention this and
provide a save file that can be used to skip to just after these problematic FX
dissipate (you won't miss much). You can download it here:
http://1drv.ms/1zuStyf

-- 
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.



More information about the wine-bugs mailing list