[Bug 33362] Dragon Age Origins texture replaced by black

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Jun 9 03:21:03 CDT 2015


https://bugs.winehq.org/show_bug.cgi?id=33362

Matteo Bruni <matteo.mystral at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|UNCONFIRMED                 |NEW
     Ever confirmed|0                           |1

--- Comment #24 from Matteo Bruni <matteo.mystral at gmail.com> ---
(In reply to Nicholas O'Connor from comment #23)
> Everyone turn your graphics settings down, you'll be able to play longer
> without hitting the bug. You should also report whether or not the bug hits
> you at all after turning them down and any oddities in your wine
> configuration.
> 
> This bug is also being discussed on wine-staging's bugzilla
> (https://bugs.wine-staging.com/show_bug.cgi?id=335, affected games in this
> instance are Skyrim and Fallout NV), current working theory is either a
> memory leak or functions like 
> IDirect3DDevice9::GetAvailableTextureMem being emulated incorrectly
> (starting at 0, which is incorrect since your window manager is also taking
> some graphics memory)

Notice that GL_OUT_OF_MEMORY means that libGL isn't able to allocate system
memory, usually because the process filled up its addressing space. That has
nothing to do with video memory accounting.

Unless there is an actual memory leak there is not much we can do. Lowering
graphic / texture settings might help (as you noticed), manually lowering the
amount of video memory reported to the game (e.g. via the VideoMemorySize
registry setting) is another possible option.

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