[Bug 38748] New: (dogfood) Chocolate Doom full screen does not always work properly

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Jun 10 22:33:55 CDT 2015


https://bugs.winehq.org/show_bug.cgi?id=38748

            Bug ID: 38748
           Summary: (dogfood) Chocolate Doom full screen does not always
                    work properly
           Product: Wine
           Version: 1.7.43
          Hardware: x86-64
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
          Assignee: wine-bugs at winehq.org
          Reporter: mikeonthecomputer at gmail.com
      Distribution: ---

Created attachment 51661
  --> https://bugs.winehq.org/attachment.cgi?id=51661
Screenshot of broken full screen

The full screen setting of Chocolate Doom (which is default) will sometimes
display the screen offset, showing a part of my GNOME desktop and making the
game rather unusable for play. It seems to work correctly the most frequently
if the game is launched from the setup program, but that still doesn't always
work.

I've tested this with the 2.2.0 release, both with the official binaries
(http://www.chocolate-doom.org/downloads/2.2.0/) and my own 64-bit build with
x86_64-w64-mingw32; no difference between the two.

To Wine maintainers, for testing this bug, you can use the FreeDM IWAD so that
Chocolate Doom has a game to run: https://freedoom.github.io/download.html

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