[Bug 21708] d3d is trying to use GL_DEPTH_TEXTURE_MODE_ARB when driver doesn't support ARB_depth_texture

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Jun 11 07:02:56 CDT 2015


https://bugs.winehq.org/show_bug.cgi?id=21708

Stefan Dösinger <stefan at codeweavers.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
      Fixed by SHA1|                            |28af7b407bb926953a73c373eb5
                   |                            |36449d1110e82
             Status|NEW                         |RESOLVED
         Resolution|---                         |FIXED

--- Comment #54 from Stefan Dösinger <stefan at codeweavers.com> ---
This should be fixed by 28af7b407bb926953a73c373eb536449d1110e82. Wined3d now
no longer uses GL depth textures for d3d depth surfaces if GL_ARB_depth_texture
is not supported and uses renderbuffers instead. d3d depth textures are
reported as unsupported to the application in this situation and creating them
generates an error.

There's still a GL error about setting GL_DEPTH_TEXTURE_MODE on sampler
objects. This is a Mesa bug. I have sent a patch a while ago but need to do
more pushing to get it reviewed and committed.

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