[Bug 21708] d3d is trying to use GL_DEPTH_TEXTURE_MODE_ARB when driver doesn't support ARB_depth_texture
wine-bugs at winehq.org
wine-bugs at winehq.org
Thu Jun 11 07:02:56 CDT 2015
https://bugs.winehq.org/show_bug.cgi?id=21708
Stefan Dösinger <stefan at codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Fixed by SHA1| |28af7b407bb926953a73c373eb5
| |36449d1110e82
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #54 from Stefan Dösinger <stefan at codeweavers.com> ---
This should be fixed by 28af7b407bb926953a73c373eb536449d1110e82. Wined3d now
no longer uses GL depth textures for d3d depth surfaces if GL_ARB_depth_texture
is not supported and uses renderbuffers instead. d3d depth textures are
reported as unsupported to the application in this situation and creating them
generates an error.
There's still a GL error about setting GL_DEPTH_TEXTURE_MODE on sampler
objects. This is a Mesa bug. I have sent a patch a while ago but need to do
more pushing to get it reviewed and committed.
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