[Bug 38668] Wolfestein: The Old Blood crashes inside native XAudio2_7.dll

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Jun 16 02:31:49 CDT 2015


https://bugs.winehq.org/show_bug.cgi?id=38668

Lam <winehq at lam.pl> changed:

           What    |Removed                     |Added
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                 CC|                            |winehq at lam.pl

--- Comment #19 from Lam <winehq at lam.pl> ---
It seems to crash when there's too many sound samples being mixed at once.

A frustrating work-around is:

1. Open the game with +com_allowConsole 1

2. While in the menu, open the console and do:
cvaradd s_noSound 1

3. Now load the saved game and it will work (without sound obviously).

4. In most levels you can restore some of the sound by using the console to
enter:
cvaradd s_noSound  -1
s_restart

That will reload some sounds but the others won't be loaded - this way it's
possible to play through most levels while hearing your own shots at least
(until you enter a crowded area or that portion with waterfalls or whatever -
observe how many water sound samples per second that thing mixes!)

This has a silly effect of disabling the subtitles as well, so the scripted
intermissions and other character interactions (and even nazis shouting) have
neither sound or subtitles for character speech. Stupid...

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