[Bug 38668] Wolfestein: The Old Blood crashes inside native XAudio2_7.dll
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Jun 16 02:31:49 CDT 2015
https://bugs.winehq.org/show_bug.cgi?id=38668
Lam <winehq at lam.pl> changed:
What |Removed |Added
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CC| |winehq at lam.pl
--- Comment #19 from Lam <winehq at lam.pl> ---
It seems to crash when there's too many sound samples being mixed at once.
A frustrating work-around is:
1. Open the game with +com_allowConsole 1
2. While in the menu, open the console and do:
cvaradd s_noSound 1
3. Now load the saved game and it will work (without sound obviously).
4. In most levels you can restore some of the sound by using the console to
enter:
cvaradd s_noSound -1
s_restart
That will reload some sounds but the others won't be loaded - this way it's
possible to play through most levels while hearing your own shots at least
(until you enter a crowded area or that portion with waterfalls or whatever -
observe how many water sound samples per second that thing mixes!)
This has a silly effect of disabling the subtitles as well, so the scripted
intermissions and other character interactions (and even nazis shouting) have
neither sound or subtitles for character speech. Stupid...
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