[Bug 37398] Urban Assault black screen when using software renderer and DDSCAPS_SYSTEMMEMORY

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Jun 23 02:44:06 CDT 2015


https://bugs.winehq.org/show_bug.cgi?id=37398

--- Comment #9 from Stefan Dösinger <stefan at codeweavers.com> ---
Hmm, it sounds like the game wants palettized blits to just pass data from src
to dst surface without doing any palette lookup or other conversions. But I
think this is what the current code should already do.

Can you check what the format of the destination surface is in the affected
blits?

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