[Bug 6955] Multiple games need software vertex blending implementation (NOLF2, Divinity 2, Dark Age of Camelot, Warhammer Online, PSU:AOTI)
wine-bugs at winehq.org
wine-bugs at winehq.org
Wed Jun 24 19:46:05 CDT 2015
https://bugs.winehq.org/show_bug.cgi?id=6955
--- Comment #166 from JHaleIT <jhaleit at gmail.com> ---
(In reply to Józef Kucia from comment #165)
> Created attachment 51756 [details]
> Implement vertex blending in glsl-vertex-pipe
>
> This patch adds support for vertex blending in glsl_vertex_pipe. Please test.
I get this error:
Hunk #4 FAILED at 1901.
patch unexpectedly ends in middle of line
Hunk #5 succeeded at 3073 with fuzz 1 (offset -1 lines).
1 out of 5 hunks FAILED -- saving rejects to file
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
More information about the wine-bugs
mailing list