[Bug 6955] Multiple games need software vertex blending implementation (NOLF2, Divinity 2, Dark Age of Camelot, Warhammer Online, PSU:AOTI)

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Jun 24 19:46:05 CDT 2015


https://bugs.winehq.org/show_bug.cgi?id=6955

--- Comment #166 from JHaleIT <jhaleit at gmail.com> ---
(In reply to Józef Kucia from comment #165)
> Created attachment 51756 [details]
> Implement vertex blending in glsl-vertex-pipe
> 
> This patch adds support for vertex blending in glsl_vertex_pipe. Please test.

I get this error:

Hunk #4 FAILED at 1901.
patch unexpectedly ends in middle of line
Hunk #5 succeeded at 3073 with fuzz 1 (offset -1 lines).
1 out of 5 hunks FAILED -- saving rejects to file

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