[Bug 6955] Multiple games need software vertex blending implementation (NOLF2, Divinity 2, Dark Age of Camelot, Warhammer Online, PSU:AOTI)

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Jun 25 14:00:08 CDT 2015


https://bugs.winehq.org/show_bug.cgi?id=6955

--- Comment #172 from Józef Kucia <joseph.kucia at gmail.com> ---
(In reply to Matteo Bruni from comment #171)
> The patch looks very good to me. Except for the gl_info->limits.blends hack
> I only have pretty generic style complaints (e.g. an unnecessary newline
> before get_projection_matrix(), an opening brace on the same line as the
> 'if', statements on the same line as the braceless 'if').

Thanks for the review. It's good to be back ;)

I was aware about the gl_info->limits.blends hack but haven't yet got time to
find the proper solution. It's nice to have a potential solution provided by
someone who is more familiar with wined3d codebase ;)

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