[Bug 38826] Dragon Age Origins: crash in msvcr80

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Jun 28 16:44:54 CDT 2015


https://bugs.winehq.org/show_bug.cgi?id=38826

Anastasius Focht <focht at gmx.net> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |focht at gmx.net

--- Comment #1 from Anastasius Focht <focht at gmx.net> ---
Hello folks,

I can't confirm this, the game works fine here on Linux.

WineHQ appdb also doesn't list a blocker:
https://appdb.winehq.org/objectManager.php?sClass=application&iId=10457

Your backtrace shows 'andps xmm0,0x8(%ebp)' SSE instruction with a misaligned
stack variable access.
With 32-bit Wine build on OSX there should be a stack realign in function
prolog code.
Looking at the thread context of the faulting instruction I don't see ECX being
in ESP range (ECX is usually clobbered with ESP(+4) when stack realign
happens).

My guess would be it's your Wine build/tooling on OSX being broken/your
problem.

---

Unrelated to this there is a lot of msvcrt stub spam emitted during the game,
slowing things down.

--- snip ---
fixme:msvcrt:__crtGetStringTypeW (unk 0, type 1, wstr 0x536e554(1), 0x536e558)
partial stub
--- snip ---

$ wine --version
wine-1.7.46

Regards

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