[Bug 38826] Dragon Age Origins: crash in msvcr80
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Jun 28 16:44:54 CDT 2015
https://bugs.winehq.org/show_bug.cgi?id=38826
Anastasius Focht <focht at gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |focht at gmx.net
--- Comment #1 from Anastasius Focht <focht at gmx.net> ---
Hello folks,
I can't confirm this, the game works fine here on Linux.
WineHQ appdb also doesn't list a blocker:
https://appdb.winehq.org/objectManager.php?sClass=application&iId=10457
Your backtrace shows 'andps xmm0,0x8(%ebp)' SSE instruction with a misaligned
stack variable access.
With 32-bit Wine build on OSX there should be a stack realign in function
prolog code.
Looking at the thread context of the faulting instruction I don't see ECX being
in ESP range (ECX is usually clobbered with ESP(+4) when stack realign
happens).
My guess would be it's your Wine build/tooling on OSX being broken/your
problem.
---
Unrelated to this there is a lot of msvcrt stub spam emitted during the game,
slowing things down.
--- snip ---
fixme:msvcrt:__crtGetStringTypeW (unk 0, type 1, wstr 0x536e554(1), 0x536e558)
partial stub
--- snip ---
$ wine --version
wine-1.7.46
Regards
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