[Bug 38840] New: Mouselook doesn't "loop" properly in Unity game (Grow Home) with CSMT patches enabled
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Jun 30 10:55:25 CDT 2015
https://bugs.winehq.org/show_bug.cgi?id=38840
Bug ID: 38840
Summary: Mouselook doesn't "loop" properly in Unity game (Grow
Home) with CSMT patches enabled
Product: Wine
Version: 1.7.45
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs at winehq.org
Reporter: axfelix at gmail.com
Distribution: ---
Hi folks,
I'm not sure if I should be reporting Wine-CSMT issues here, so forgive me for
that, but I'm fairly sure I've isolated this issue to the CSMT patches being
enabled -- when playing Grow Home, a game that doesn't have an appDB entry but
which was written in Unity (so that it could theoretically be natively released
on Linux, but more importantly should have middleware in common with many other
titles;
http://steamcommunity.com/app/323320/discussions/0/604941528477623359/), it
seems impossible to rotate the camera using mouselook beyond a certain narrow
field of view. The mouse cursor is captured (and not visible) when the game has
focus, but it feels distinctly like the camera is only able to be rotated as
far as though I were actually moving the mouse cursor across the width of the
window (which in my case is 1680x1050 fullscreen).
This may be a known issue -- I know I saw some discussion around mouselook
issues in Guild Wars II when using the CSMT patches -- but it seems a bit
different in this context. I don't think I have any other Unity games that use
mouselook so I can't test further, but I wouldn't be surprised if this was more
widespread.
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