[Bug 38668] Wolfestein: The Old Blood crashes inside native XAudio2_7.dll
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Jun 30 13:45:19 CDT 2015
https://bugs.winehq.org/show_bug.cgi?id=38668
dubigrasu <dubigrasu at yahoo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dubigrasu at yahoo.com
--- Comment #20 from dubigrasu <dubigrasu at yahoo.com> ---
(In reply to Lam from comment #19)
> It seems to crash when there's too many sound samples being mixed at once.
>
> A frustrating work-around is:
>
> 1. Open the game with +com_allowConsole 1
>
> 2. While in the menu, open the console and do:
> cvaradd s_noSound 1
>
> 3. Now load the saved game and it will work (without sound obviously).
>
> 4. In most levels you can restore some of the sound by using the console to
> enter:
> cvaradd s_noSound -1
> s_restart
>
> That will reload some sounds but the others won't be loaded - this way it's
> possible to play through most levels while hearing your own shots at least
> (until you enter a crowded area or that portion with waterfalls or whatever
> - observe how many water sound samples per second that thing mixes!)
>
> This has a silly effect of disabling the subtitles as well, so the scripted
> intermissions and other character interactions (and even nazis shouting)
> have neither sound or subtitles for character speech. Stupid...
Try something like:
wine WolfOldBlood_x64.exe +cvaradd s_maxSoundDistanceClamp 1
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
More information about the wine-bugs
mailing list