[Bug 38668] Wolfestein: The Old Blood crashes inside native XAudio2_7.dll

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Jun 30 13:45:19 CDT 2015


https://bugs.winehq.org/show_bug.cgi?id=38668

dubigrasu <dubigrasu at yahoo.com> changed:

           What    |Removed                     |Added
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                 CC|                            |dubigrasu at yahoo.com

--- Comment #20 from dubigrasu <dubigrasu at yahoo.com> ---
(In reply to Lam from comment #19)
> It seems to crash when there's too many sound samples being mixed at once.
> 
> A frustrating work-around is:
> 
> 1. Open the game with +com_allowConsole 1
> 
> 2. While in the menu, open the console and do:
> cvaradd s_noSound 1
> 
> 3. Now load the saved game and it will work (without sound obviously).
> 
> 4. In most levels you can restore some of the sound by using the console to
> enter:
> cvaradd s_noSound  -1
> s_restart
> 
> That will reload some sounds but the others won't be loaded - this way it's
> possible to play through most levels while hearing your own shots at least
> (until you enter a crowded area or that portion with waterfalls or whatever
> - observe how many water sound samples per second that thing mixes!)
> 
> This has a silly effect of disabling the subtitles as well, so the scripted
> intermissions and other character interactions (and even nazis shouting)
> have neither sound or subtitles for character speech. Stupid...

Try something like:
wine WolfOldBlood_x64.exe +cvaradd s_maxSoundDistanceClamp 1

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