[Bug 38200] New: Space Engineers 01.072: Save crashes game with err:d3d:resource_init Failed to allocate system memory.

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Mar 9 02:20:23 CDT 2015


https://bugs.winehq.org/show_bug.cgi?id=38200

            Bug ID: 38200
           Summary: Space Engineers 01.072: Save crashes game with
                    err:d3d:resource_init Failed to allocate system
                    memory.
           Product: Wine
           Version: 1.7.38
          Hardware: x86-64
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
          Assignee: wine-bugs at winehq.org
          Reporter: jordan.scott737 at icloud.com
      Distribution: ---

Created attachment 50978
  --> https://bugs.winehq.org/attachment.cgi?id=50978
Game log showing crash.

Eventualy with autosave turned on, or when manually saving, game will crash to
desktop giving:
"err:d3d:resource_init Failed to allocate system memory"
in terminal.

This happens more frequently when the graphics settings are set to extreme or
high and I believe resolution plays a part, but it's very inconsistant when it
does crash. It seems to depend on gpu load or if your doing something gpu
intensive when the autosave occurs. This happens over multiple wine versions.

I have a Nvidia GTX 760 2GB and have set winetricks videomemorysize=2048.
Nvidia-settings shows never more than 600MB in use.

Does system memory usage play a part in this? We have to run this game in
32-bit mode because of dotnet4 and I've read some programs are limited to 2GB
of memory.

I've included the game log as an attachment. The texture errors are not
nessasarly there when this happens and don't seem to cause a crash on their
own.

NVIDIA-SMI 346.47     Driver Version: 346.47
GPU 0: GeForce GTX 760

3.19.1-gentoo Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz 
8GB RAM

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