[Bug 38216] Wrong screen in Civilization V

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Mar 17 15:33:21 CDT 2015


https://bugs.winehq.org/show_bug.cgi?id=38216

--- Comment #11 from Sergey <isakov-sl at bk.ru> ---
OK, I did this.
----
e9b0a0e181daa98c645a2c1527b6434624d83ec4 is the first bad commit
commit e9b0a0e181daa98c645a2c1527b6434624d83ec4
Author: Andrei Slăvoiu <andrei.slavoiu at gmail.com>
Date:   Wed Aug 6 23:13:09 2014 +0300

    wined3d: Use capabilities from the shader backend or the fragment pipeline
to determine the D3D level.

:040000 040000 5c1cba93697ab212f596c7028f91eb1c4cf11086
ab11f49dee29b4a823d7d9ccc5d8319fa2baceb2 M    dlls

----
But I don't know why this commit is bad. Someone more understanding should look
in.


Anyway, I made one more test. I created most recent engine 1.7.38-2a58869 and
set here some more dump to see a reason of messages I mentions early
Format conversion missing 0x33545844 -> 0x33545844

This message appears due to the different sizes of dst and src.
dst_size.width = 0x80 src_size.width = 0x48
dst_size.height = 0x20 src_size.height = 0x18
So dst sizes are aligned while src no. This is a real reason for broken screen.

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