[Bug 6955] Multiple games need software vertex blending implementation (NOLF2, Divinity 2, Dark Age of Camelot, Warhammer Online, PSU:AOTI)

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Mar 19 06:20:34 CDT 2015


https://bugs.winehq.org/show_bug.cgi?id=6955

--- Comment #157 from ax 34noff <otaku at rambler.ru> ---
AMD, linux, opensource drivers:
redneck at pylesos:~$ glxinfo | grep OpenGL
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD PITCAIRN
OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.6.0-devel
(padoka PPA)
OpenGL core profile shading language version string: 3.30
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 3.0 Mesa 10.6.0-devel (padoka PPA)
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.0 Mesa 10.6.0-devel (padoka PPA)
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00
OpenGL ES profile extensions:
redneck at pylesos:~$ glxinfo | grep vertex_blend

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