[Bug 38256] Myst Online Uru Live: too dark/missing textures

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Mar 20 13:06:46 CDT 2015


https://bugs.winehq.org/show_bug.cgi?id=38256

--- Comment #3 from Matteo Bruni <matteo.mystral at gmail.com> ---
Eh, this was pretty obvious in hindsight. I'm not setting the builtin modelview
matrix anymore so gl_NormalMatrix is now "garbage".

One fix is to apply the patch I just sent to wine-patches (which requires my
previous 5-patches series, or manual tweaking, to avoid conflicts). Another
possibility is to add a "transform_world(context, state, state_id);" line to
glsl_vertex_pipe_world() and glsl_vertex_pipe_view().

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