[Bug 38178] Crash with Heroes VI at very begin

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Mar 23 12:54:12 CDT 2015


https://bugs.winehq.org/show_bug.cgi?id=38178

--- Comment #21 from Sergey Isakov <isakov-sl at bk.ru> ---
Thanks you for the attention to my problem. I was going to inform about my
tracing but looks like too late
----
trace:d3d_texture:wined3d_texture_init texture 0x21c458, texture_ops
0x43ccef14, layer_count 1, level_count 3, resource_type
WINED3D_RTYPE_VOLUME_TEXTURE, format WINED3DFMT_DXT1, multisample_type 0,
multisample_quality 0, usage 0, pool WINED3D_POOL_SYSTEM_MEM, width 4, height
4, depth 4, surface_flags 0, device 0x1e7fc8, parent 0x21c3b8, parent_ops
0x43b924f8, resource_ops 0x43ccef08.
trace:d3d:resource_init  device 0x1e7fc8, resource 0x21c458
trace:d3d:device_resource_add device 0x1e7fc8, resource 0x21c458.
trace:d3d_surface:wined3d_volume_create container 0x21c458, width 4, height 4,
depth 4, level 0, format WINED3DFMT_DXT1, usage 0x10000000, pool
WINED3D_POOL_SYSTEM_MEM, volume 0x3eff06c.

----
You are quite right. This is the problem of DXT1
I applied your hack and... the program crashed
----
trace:d3d_surface:wined3d_volume_create container 0x6f30b48, width 128, height
128, depth 16, level 0, format WINED3DFMT_B8G8R8A8_UNORM, usage 0x10000000,
pool WINED3D_POOL_SYSTEM_MEM, volume 0x3eff06c.
err:seh:raise_exception Unhandled exception code e06d7363 flags 11 addr
0x7b82d112
----
This format also should be excluded?

-- 
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.



More information about the wine-bugs mailing list