[Bug 38286] SpinTires has error with ARB shaders enabled
wine-bugs at winehq.org
wine-bugs at winehq.org
Wed Mar 25 08:46:24 CDT 2015
https://bugs.winehq.org/show_bug.cgi?id=38286
--- Comment #3 from Stefan Dösinger <stefan at codeweavers.com> ---
fixme:d3d_shader:get_argreg Implement perstage constants
That says all.
This issue should be fixable. Do you want to take a shot at it? Have a look at
how WINED3DTA_CONSTANT is handled in glsl_shader.c and how WINED3DTA_TFACTOR is
handled in the arb fixed function pipeline.
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