[Bug 38323] New: Lemmings for Windows crashes on exit or after rendering the level completion screen

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Mar 30 18:13:46 CDT 2015


https://bugs.winehq.org/show_bug.cgi?id=38323

            Bug ID: 38323
           Summary: Lemmings for Windows crashes on exit or after
                    rendering the level completion screen
           Product: Wine
           Version: 1.7.38
          Hardware: x86-64
               URL: http://www.mobygames.com/game/windows/lemmings-oh-no-m
                    ore-lemmings
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
          Assignee: wine-bugs at winehq.org
          Reporter: from_wine_bugzilla at ssokolow.com
      Distribution: Ubuntu

Created attachment 51164
  --> https://bugs.winehq.org/attachment.cgi?id=51164
backtrace.txt as saved by the Wine crash handler

In Wine 1.7.38 (32-bit prefix), Lemmings for Windows crashes after drawing the
"you rescued all the lemmings" screen or after the user selects Exit from the
menu.

(Lemmings for Windows is a Win32s-based Windows 3.1 port of Lemmings and Oh No!
More Lemmings)

I didn't have time to teach myself how to bisect down to the specific commit
causing the problem (tutorial URLs welcome), but quick tests using the various
Wine builds available via PlayOnLinux indicate that it's a regression that
appeared somewhere between Wine 1.3.37 and 1.4.0. 

NOTE: I only use POL as a convenient multi-WINEPREFIX launcher. It's a fresh,
plain-vanilla Wine prefix and the copy of Wine 1.7.38 comes from the Ubuntu
PPA.

Also, notes to anyone else who has the game and wants to do some testing:

1. The buttons on the lemming job-selection toolbar at the bottom of the game
window only started responding to mouse clicks somewhere between Wine 1.7.15
and 1.7.16. Use the numeric row of the keyboard (1 through +) to select
on-screen buttons in older versions of Wine.

2. The animated credits footer in the title screen and the in-game fast-forward
functionality run normally in 1.3.24 but are already at least twice as fast as
intended 1.3.37, so their "speed-limiter is a no-op" misbehaviour on 1.7.38 is
unrelated.

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