[Bug 38178] Crash with Heroes VI at very begin

wine-bugs at winehq.org wine-bugs at winehq.org
Fri May 1 11:18:18 CDT 2015


https://bugs.winehq.org/show_bug.cgi?id=38178

--- Comment #50 from Stefan Dösinger <stefan at codeweavers.com> ---
(In reply to Sergey Isakov from comment #48)
> Should I report this as a separate bug?
> 
> fixme:d3d_texture:volumetexture_init create dxtn texture 0x31545844.
> fixme:d3dx:D3DXLoadSurfaceFromMemory decode dxtn from pitch=512 to 1024
> fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x4.
I think that's a bug in builtin d3dx9. It should use an ARGB8 texture in
response to volume dxtn failing. Try native d3dx9 and see if it helps.

> err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from
> glBindFramebuffer() @ context.c / 72
This looks unrelated.

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