[Bug 38539] New: Jade Empire Special Edition has various graphical glitches
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue May 5 01:30:49 CDT 2015
https://bugs.winehq.org/show_bug.cgi?id=38539
Bug ID: 38539
Summary: Jade Empire Special Edition has various graphical
glitches
Product: Wine
Version: 1.7.39
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs at winehq.org
Reporter: gyebro69 at gmail.com
CC: matteo.mystral at gmail.com
Regression SHA1: 99f3e835ac0c3fd873b127e8c227b9e44fa98ae2
Distribution: ---
I did a quick test with Jade Empire SE and noticed the following glitches:
- selected menu items are missing the yellow highlighting bar
- preview window for saved games is empty
- when pressing <Esc> during game to switch to the menu the upper half of the
menu disappears
- after switching combat styles the minimap in the upper right corner becomes
blank
Disabling GLSL is a workaround.
No demo available. Native d3dx9_36 is installed.
Terminal output shows (also present before the regression):
>err:d3d:wined3d_debug_callback 0x1a07d98: "GL_INVALID_VALUE error generated. Point size must not be negative.".
>err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1561
Regression introduced by
99f3e835ac0c3fd873b127e8c227b9e44fa98ae2 is the first bad commit
commit 99f3e835ac0c3fd873b127e8c227b9e44fa98ae2
Author: Matteo Bruni <mbruni at codeweavers.com>
Date: Wed Mar 18 21:07:36 2015 +0100
wined3d: Use a separate STATE_VDECL state handler in the GLSL pipeline.
It's mostly a copy of vertexdeclaration() from state.c, with a few
differences due to the new function being private to the GLSL backend
(e.g. d3d_info.vs_clipping is known to be TRUE) and the fragment fog
update part being split out.
Tested in wine-1.7.42-29-ge2e1ac2
Fedora 21
Nvidia binary drivers 340.76
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