[Bug 38545] New: Calculate surface size is wrong sometimes
wine-bugs at winehq.org
wine-bugs at winehq.org
Thu May 7 03:06:10 CDT 2015
https://bugs.winehq.org/show_bug.cgi?id=38545
Bug ID: 38545
Summary: Calculate surface size is wrong sometimes
Product: Wine
Version: 1.7.42
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs at winehq.org
Reporter: isakov-sl at bk.ru
Distribution: ---
Bug 38178 is closed resolved by prohibit DXTn texture.
The real reason for the game crash is wrong sizes calculation in case of
compressed textures.
Even if we are not supporting DXTn compress/decompress we should allow the
application do this by own libraries and we must correctly calculate sizes in
those cases.
First what I see is the procedure calculate_dds_surface_size(..)
It adopted to block based textures but not to compressed textures
According to MSDN
https://msdn.microsoft.com/en-us/library/windows/desktop/bb205578(v=vs.85).aspx
the formula should be
max(1, ( (width + 3) / 4 ) ) x max(1, ( (height + 3) / 4 ) ) x 8(DXT1) or
16(DXT2-5)
But I see there are more caveats...
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