[Bug 35831] Age of Mythology games with more than 2 players don't work (interface bound sockets do not return the correct address in getsockname)

wine-bugs at winehq.org wine-bugs at winehq.org
Fri May 8 15:42:55 CDT 2015


https://bugs.winehq.org/show_bug.cgi?id=35831

roi1979 <roi at torkilsheyggi.fo> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|---                         |FIXED

--- Comment #30 from roi1979 <roi at torkilsheyggi.fo> ---
I'm very pleased to report that this issue has been resolved. We have been
playing ~10 games with four players over the last week or so.

This has been done on three machines running Ubuntu 14.04 and one running
Ubuntu 14.10. Compiled from source using the LXC container method as specified
here: http://wiki.winehq.org/WineOn64bit

I've not tested with more than 4 players, nor on other versions of Linux.

Looking at hours of fun ahead - and as the original reporter of this bug - I
would like to thank all involved parties. Especially Bruno for his patching
wizardry!

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