[Bug 38621] New: D3DXCompileShader errors
wine-bugs at winehq.org
wine-bugs at winehq.org
Thu May 21 15:56:28 CDT 2015
https://bugs.winehq.org/show_bug.cgi?id=38621
Bug ID: 38621
Summary: D3DXCompileShader errors
Product: Wine
Version: 1.7.42
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs at winehq.org
Reporter: isakov-sl at bk.ru
Distribution: ---
This is again my game HeroesVI.
I reverted back all dll to builtin and set trace+d3dx
----
trace:d3dx:D3DXCompileShader data "matrix mc0 : register( c0 );\nmatrix mc1 :
register( c4 );\nmatrix mc2 : register( c8 );\nstruct VSData\n{\n float4 pos :
POSITION;\n float3 nrm : NORMAL; \n float2 txc : TEXCOORD;\n};\nVSData
vsMain( VSData input )\n{\n VSData output;\n float4 imm;\n imm = mul(
input.pos, (float4x4)mc0 );\n "..., length 721, defines 0x0, include 0x0,
function "vsMain", profile "vs_3_0", flags 0, shader 0x32d464, error_msgs 0x0,
constant_table 0x0.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
trace:d3dx:D3DXCompileShader data "struct VSData\n{\n float4 pos : POSITION;\n
float2 txc : TEXCOORD;\n};\nVSData vsMain( VSData input )\n{\n VSData
output;\n output.pos = input.pos;\n output.txc = input.txc;\n return
output;\n};\n", length 190, defines 0x0, include 0x0, function "vsMain",
profile "vs_3_0", flags 0, shader 0x32d464, error_msgs 0x0, constant_table 0x0.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
-----
And so on
Is there significant information?
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