[Bug 38621] New: D3DXCompileShader errors

wine-bugs at winehq.org wine-bugs at winehq.org
Thu May 21 15:56:28 CDT 2015


https://bugs.winehq.org/show_bug.cgi?id=38621

            Bug ID: 38621
           Summary: D3DXCompileShader errors
           Product: Wine
           Version: 1.7.42
          Hardware: x86
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3dx9
          Assignee: wine-bugs at winehq.org
          Reporter: isakov-sl at bk.ru
      Distribution: ---

This is again my game HeroesVI.
I reverted back all dll to builtin and set trace+d3dx
----
trace:d3dx:D3DXCompileShader data "matrix mc0 : register( c0 );\nmatrix mc1 :
register( c4 );\nmatrix mc2 : register( c8 );\nstruct VSData\n{\n  float4 pos :
POSITION;\n  float3 nrm : NORMAL;  \n  float2 txc : TEXCOORD;\n};\nVSData
vsMain( VSData input )\n{\n  VSData output;\n  float4 imm;\n  imm = mul(
input.pos, (float4x4)mc0 );\n  "..., length 721, defines 0x0, include 0x0,
function "vsMain", profile "vs_3_0", flags 0, shader 0x32d464, error_msgs 0x0,
constant_table 0x0.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
trace:d3dx:D3DXCompileShader data "struct VSData\n{\n  float4 pos : POSITION;\n
 float2 txc : TEXCOORD;\n};\nVSData vsMain( VSData input )\n{\n  VSData
output;\n  output.pos = input.pos;\n  output.txc = input.txc;\n  return
output;\n};\n", length 190, defines 0x0, include 0x0, function "vsMain",
profile "vs_3_0", flags 0, shader 0x32d464, error_msgs 0x0, constant_table 0x0.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
-----
And so on
Is there significant information?

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