[Bug 38274] White water in Heroes VI

wine-bugs at winehq.org wine-bugs at winehq.org
Fri May 22 23:26:34 CDT 2015


https://bugs.winehq.org/show_bug.cgi?id=38274

--- Comment #31 from Sergey Isakov <isakov-sl at bk.ru> ---
I got new knowledge.
1. Install the game. All textures are wrong.
2. Install DirectX9 redistributable. All is good except three bugs.
3. Use Winetricks to set alldlls=builtin. Textures are wrong.
4. With winecfg set d3dx9_36.dll to native. Textures are good.
That's all.

It means:
1. Builtin d3dx9_36 is far from good. But we can use native one. Why not???
2. The bug with white water and with the game crashing lies out of the library.
Probably in wined3d.dll.

Next experiment. 
MacOSX 10.9.5 with native drivers. AMD Radeon 6670.
Use DxTex.exe from DirectX9SDK. The utility can manipulate with textures
different forms and formats.
I created Volume Textures DXT5 with MipMapLevel=9 and save it. SIC! There is
DXTn support! This test was done with unmodified Wine-1.7.41 with native
d3dx9_36.
The utility is able to create and save volume DXT5 textures with mipmaps.
It is attached.
Where is my mistake?

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