[Bug 38654] New: King's Bounty series: water rendering broken when anti-aliasing enabled
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat May 30 04:27:00 CDT 2015
https://bugs.winehq.org/show_bug.cgi?id=38654
Bug ID: 38654
Summary: King's Bounty series: water rendering broken when
anti-aliasing enabled
Product: Wine
Version: 1.7.44
Hardware: x86
URL: http://www.gamershell.com/download_32652.shtml
OS: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs at winehq.org
Reporter: gyebro69 at gmail.com
CC: stefan at codeweavers.com
Regression SHA1: 90d8896826043bdf8c294018acc663c5d6684935
Distribution: ---
Created attachment 51581
--> https://bugs.winehq.org/attachment.cgi?id=51581
terminal output
When in-game anti-aliasing is enabled water is not rendered properly in the
King's Bounty games. Reproducible when the player is on the adventure map and
some water is nearby. When water quality is set 'normal' then water textures
are completely messed up (see attached screenshot). When water quality=high
then water looks a bit better, but still not correct.
Can be reproduced in KB: Legends demo. The game needs native d3dx9_36.
Reverting the following commit fixes the issue:
commit 90d8896826043bdf8c294018acc663c5d6684935
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Fri May 22 10:11:22 2015 +0200
wined3d: Allow specifying a different depth stencil location.
This is for drivers that do not support depth stencil textures, but
happily support depth stencil renderbuffers.
Rendering issues occur in GTA: San Andreas as well with that commit (noticeable
when the player enters a Pizza Hut: floor textures are broken when AA enabled).
Fedora 21
Nvidia GeForce 250 GTS / binary drivers 340.76
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